Customer Research
Engaging superfans and strategists
Prior research indicated that exciting, highly-produced content like the Overwatch League was appealing to both social Twitch "superfans" who were interested in sharing and participating in high-energy live experiences, and leaned-back "strategists" who typically consume skilled or professional gameplay. Together these segments comprised just over half of regular Twitch viewers, with strategists holding a ~5% edge.
However, current esports broadcasts of the time were stuck in the middle. They were too overwhelming for casual fans -- Overwatch broadcasts in particular were known for their frenetic gameplay, amplified by disorienting camera cuts between first-person points of view. At the same time, a single broadcast stream was too superficial for engaged strategists who were interested in watching through the eyes of the best players.
During and after Season I, the team monitored chat in the dedicated All-Access Pass room and conducted research surveys on Season I Pass-holders. The Season I Pass had included a premium viewing experience called the "Command Center," but it was the lowest-rated Pass feature at 2.9 out of 5 stars. Customer comments reflected this rating:
"I'd say something interactive would be ideal, but even having multiple options would do wonders."
"I feel like if Command Centre was more modular and customizable to better suit my needs I'd be much happier using it."
"Being able to have the second screen always display a player of my choice or always being the top-down view would be fantastic."